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ABOUT ME

DESIGNER     PRODUCT DEVELOPER     3D ARTIST     PHOTOGRAPHER
Self photo

SKILLS

3d Modeling & Surfacing

Materials, Colors, Textures

Illustration & Sketch

Digital & Print

Branding

Art Direction

Data Interpretation

UI & UX

Prototyping

SOFTWARE

Photoshop

Illustrator

InDesign

Lightroom Classic

After Effects

Dimension

3ds Max

Alias Auto Studio

PTC Creo

Keyshot

Microsoft Office

Figma

EDUCATION

2019-2021

Design, B.A.
California State University - Long Beach

Summa Cum Laude - National Society of Leadership & Success - Angel's for the Arts Award 

2015-2016

Mechanical Drafting, Diploma
Milwaukee Area Technical College

Phi Theta Kappa - National Technical Honor Society

2013-2015

Animation, A.A.S
Milwaukee Area Technical College

Lamp of Knowledge Award - Phi Theta Kappa - National Technical Honor Society

Creating Visually Compelling & Distinctive Designs for Impactful Experiences

Erin Attermeier is a detail-oriented and focused designer with extensive design and visual communication experience in the complete creative process, from concept and visualization to design and execution. An innovative thinker skilled in multiple disciplines including graphic design, illustration and vector creation, interactive multimedia, photography and videography, 3D design (physical and virtual), rapid prototyping, environmental design, and photorealistic rendering. A problem solver who is highly organized when it comes to project management. I possess a distinctive aesthetic and am drawn to the allure of abandoned settings adorned with graffiti. My love for action sports and themed design combined with my passions fuels my creativity, inspiring me to seamlessly integrate these dynamic elements into my designs and create immersive experiences that resonate with audiences on a visceral level.

EXPERIENCE

PRESENT
OCT '23

Branding & Product Design
Self Employed

Develop branding, logo variations, apparel, social media posts, and a website for a new company. Create and manage online store and product fulfilment. Setup a quarterly calendar and merchandise ideas for each season. Managed all business assets and finances.

Adobe Creative Cloud, Shopify, Printful, Social Media, Photography

JAN '24
MAR '22

Associate Surface Designer
Harley-Davidson Motor Company

Create new parts and surfaces for motorcycles using Autodesk Alias and PTC Creo. Use sketches and scan data and create new 3D parts. Part visualization and rendering with Keyshot. Work with engineering to problem solve issues with part fitment or the addition of LED lights in an existing part.

Autodesk Alias, PTC Creo, Windchill, Keyshot, VR, Microsoft Teams

DEC '22
NOV '21

Music Merchandise & Design

Self Employed

Created logos, t-shirt designs, posters, album covers and other apparel for a band. Designed promotional flyers and social media ads. Managed the online store. Set up merch releases and timing. Sold merch on-site at a music festival. Main band photographer and photo editor.

Adobe Creative Cloud, Spring, Microsoft Office, Photography

NOV '22
AUG '21

Graphic Designer

Lens Collective

Designed innovative graphics and slide decks containing data from reports and surveys regarding the homeless youth population in Los Angeles. Used various programs such as Adobe CC, Figma and Office.

Adobe Creative Cloud, Figma, Slack, Microsoft Office

AUG '17
MAY '16

Design & Development Intern

Harley-Davidson Motor Company

Created an animation for a new suspension system. Modified and created parts using PTC Creo. Material testing and color scheme ideation using Keyshot, Rhino and Unreal Engine. Designed a VR garage for visualization purposes. Packaged motorcycles and parts for The Crew 2 video game.

Autodesk 3ds Max, PTC Creo, Windchill, Keyshot, VR

JAN '16
JUN '15

3D Artist - Weapons & Vehicles

Digital Iris

Modeled weapons, environments, mechanical pieces, and other assets for a video game with Blender and 3ds Max. Unwrapped UVs and created texture mapping for assets and environments using 3ds Max, Photoshop and Substance. Took sketches from concept to finished version.

Autodesk 3ds Max, Blender, Substance, Adobe Photoshop, Unreal Engine

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